As Modern Warfare season 2 is fully underway and we are all on the epic grind back to level 155, we find ourselves in a handful of new maps, a couple of them looking strangely familiar. The developers have dropped two standard maps, one ground war map and one gunfight map, all of which we will discuss shortly in our Modern Warfare Season 2 maps guide, but first what maps am I talking about?
Unsurprisingly, due to massive pressure of COD fans everywhere, we’ve seen Rust added reasonably quickly to the game. Atlas Superstore was introduced with season 2 as well, along with the ground war map Zhokov Boneyard and the small Gunfight map Bazaar. New Maps are always a struggle to learn, but we’ll discuss the key to success when playing any of these newfound arenas.
Modern Warfare Season 2 maps guide: Rust returns!
Our good old buddies at Treyarch know what the people want. What do we want? Rust. When do we want it? Now. And guess what, they pulled through. For you non CoD fans out there, Rust is an infamous Call Of Duty Modern Warfare 2 Map, known as the 1v1 Map of all 1v1 Maps on our Modern Warfare Season 2 maps guide, and the home of many trickshot montages including the work of Faze Clan and the like. The map is relatively small and crowded, hence you should expect some fast-paced rage-inducing battles that will leave you thinking “Man I need a coffee to keep up with this”. What it lacks in floor space it makes up with verticality. This being a large central tower with two levels that have visibility of the whole map. You can see everyone, but that also means everyone sees you. The biggest tip is; Don’t make a class for short-range engagements and always run EOD on your classes. You’ll quickly discover that people rain grenades from the sky and claymores like to live at the top of ladders, hence the EOD because it will quite literally save your backside. Don’t pimp out your gun with close range attachments either because you’ll find that 9/10 gunfights will take place from one spawn directly across to another spawn.
Atlas Superstore is a huge shop. It’s the only explanation really. It originates from the Verdansk area of the campaign mode and is a reasonably medium-sized map. The centre of the map is a large warehouse. It has 3 Lanes, 2 of them being large open spaces and 1 being a long sightline from one side of the map to the other. In between all three lanes are sneaky little shelf shortcuts that can let you harness the element of surprise and flank your enemy with ease. Because of the inconsistency in engagement range, you’ll often find that you won’t be able to challenge enemies at all distances. If you run an SMG class, you’ll find that you’ll excel using the small ‘flank’ type routes yet fall behind on the long open sightlines on the edge of the map. Vice Versa with Assault Rifles. Biggest tips are, play to your gun’s strengths and use the flank routes for the element of surprise.
Contrarily, this map isn’t available to play in standard game modes. Zhokov Boneyard is a ground war only map. The map is a vast expansive junkyard for dead planes. It’s mostly just a colossal mess yet it makes for some fun and quirky gameplay. The old plane scraps are a blast to hide amongst and use for cover. They also create both long and very close up gunfights, in which you’ll find yourself shooting someone beyond 50 yards then to turn a corner and be shooting someone within touching distance. This makes for a challenging choice when it comes to class selection. You don’t want to rely solely on the long-range capabilities of a sniper, simply because the map is a sprawling mess. You’ll struggle shooting enemies weaving in and out of plane wreckages so watch out. Speaking of watching out, better go hide because tanks will have as much fun on this map as you will.
Set in the ruined dusty streets of Urzikstan, you’ll find a small and narrow gunfight map called Bazzar though there’s not much ‘Bizarre’ about this map because it follows the same sort of formula as the other gunfight maps. Small, close range and small amounts of mountable cover to hide behind. The map is almost entirely symmetrical and annoyingly is mostly under shade, so no shadows to help you here.
Modern Warfare Season 2 maps guide: Season 1 maps return
Season 1 has a variety of map styles and were all present near to when the game was released, except for shipment and shoothouse.
Here’s a reminder of some of the Season 1 Standard Mode maps:
- Azhir Cave
- Grazna Raid
- Gun Runner
- St. Petrograd
- Arklov Peak
- Hackney Yard
Don’t Forget the Night maps for Realism Mode:
- Azhir Cave (Night)
- Hackney Yard (Night)
- Gun Runner (Night)
- Rammaza (Night)
Ground War has its own Huge expansive maps:
- Aniyah Palace
- Karst River Quarry
- Krovnik Farmland
- Tavorsk District
And finally the small yet tense Gunfight Maps:
- Gulag Showers
That about wraps up all you need to know, for now, we hope our Modern Warfare Season 2 maps guide helped give an insight into what’s next for Activision‘s insanely popular FPS.